MAYN Interactive Pte Ltd., an up-and-coming game publisher, officially announced its partnership with Gigassoft Co., Ltd. and their plan to bring the highly anticipated and critically acclaimed "TwelveSky 2", a martial arts based Massively Multiplayer Online Role Play Game (MMORPG), to English-Speaking gamers within the European market.
Initially released at the end of 2003, the saga of "TwelveSky" underwent heavy reconstruction in 2007. The reincarnated "TwelveSky 2" includes completely revamped game systems and an assortment of new features.
"TwelveSky 2" harnesses the true potential of the self-developed game engine, GXD, which resulted in upgraded graphics. This change also gave way to enhanced skills, wars, maps, and quests. Additionally "TwelveSky 2" will be introducing new mechanics such as resource gathering and harvesting, item crafting, a new player race, and riding mounts, among others. Moreover, the European version of "TwelveSky 2" will be sporting a completely new and rewritten story arch, even compared to its sister counterparts which are currently released in Asia. Recently, we interviewed Shawn Silverman, Chief Game Operations Officer of MAYN Interactive. Now let's him give us more details about "TwelveSky 2 Europe"
Click here to download HD version. MMOsite: I am glad that we have this opportunity to make an interview with you. To start, can you make a brief introduction to yourself and MAYN Interactive? MMOsite: Would you care to introduce the game's developer, Gigassoft? When did development of TwelveSky 2 begin, and where is it currently available? MMOsite: Although there have been a few information floating around the web concerning TwelveSky 2 Europe, many people are still unfamiliar with this upcoming MMOG. Could you give us a brief synopsis of TwelveSky 2 Europe? Why should players be interested in this particular game?
MMOsite: What options are available to players when they create their characters? To what extent is it possible to customize their attributes and appearance? MMOsite: What is the background of TwelveSky 2? Is there a storyline in the game? The first two chapters of our professionally written story are currently available on our website at www.12sky2.com and as we get closer to the launch of Closed Beta, we will continue to update the archive with more "books". Once our game goes live, we will be taking a unique approach to releasing game lore as we will do so via Live Events under the supervision of industry recognized "Event Managers". MMOsite: We have interviewed Seo Hyojung, the strategic division director of Gigassoft, and he said that TwelveSky 2 is not only a continuation of TwelveSky; it's more of a new game. How do you comment that? What are the major features it inherits from TwelveSky? And as an evolution, what will be the major improvements? Naturally, much of what the users fell in love with made their way back into "TwelveSky 2", although very much polished and refined I might add! Such as, Player versus Player battles are the epicenter of everything, and we all thought "Why should the players have to wait until the 'end game' to have fun?" So now, players are able to fight one another on equal turf from level 10 onwards! With the optimization of the proprietary engine "GXD", "TwelveSky 2" is able to offer the players a lot, lot more! MMOsite: Seo Hyojung also revealed that a new special faction added in Twelve Sky 2, can we see this new faction in your upcoming version? Would you care to give us some details about that new faction? With the revelation of a once presumed vagabond, the members of every tribe have been given the opportunity to pledge their loyalty to the Sky Clan. But first, certain?? requirements must be met in order to show their...worth to the Great Swordsman known as Kian. MMOsite: TwelveSky is well known for its unique combat system, so what kind of a combat system can we find in Twelve Sky 2? How deep will the PvP combat go?
MMOsite: What's your favorite feature of the game? Why do you believe this oriental game will be appealing to the western users? MMOsite: Which territory/territories are you targeting? And have you decided on the exact date for TwelveSky 2 Europe's closed beta testing? And what about the other milestones, like open beta and commercial launch? MMOsite: What's your version of the free to play revenue model, and why do you feel it's the best choice for the game? We believe that games do not require a subscription-based model to succeed now-a-days, and by opening up your product to everyone, more users will be able to experience the game that you've poured your heart and soul into. After all, aren't games made to have fun in? MMOsite: Have we missed any important topics or is there anything else you wanna say about TwelveSky 2 Europe to our readers? |