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Some MMORPGs failed to capture players' attention because they were ahead of their time. Others failed because the developers didn't have a clear goal in mind. And others simply due to the saturated market that just couldn't bear another generic and dull MMORPG.
We delve through some of those games and try to find out what went wrong.
What's the idea: Creating a sequel to one of the most beloved MMORPGs can be tricky – just ask EverQuest 2 developers. Experienced studio Turbine tried its best... to annoy players.
What went wrong: They succeeded in the arduous task of making a sequel that was dubbed by fans as “nothing like the original game”. No one was happy and Asheron's Call 2 featured a vast and completely empty world. Graphics were better but that's not the issue here, as players quickly reverted to Asheron's Call 1.