Darkfall Online is an MMORPG developed by Aventurine. On July 10th 2009 they released their first expansion. As a result, I spent the last week and over 36 hours testing it out. Wondering what it's all about? Just keep reading for the full highlights.
In this expansion, nearly all of the mobs in the game had damage or HP changes to put them more in line with intended difficulty. Considering the number of mob types in the game, this was a huge undertaking that included fixing player skill mechanics, game mechanics, Darkfall Gold and mob AI to prevent future exploits.
The developers taking a three tiered approach addressing the player skills, the game mechanics, and the AI of mobs was amazing. It also allowed them to address the underlying problem, of players exploiting because mobs were too hard to kill without doing so. A lot of companies take the easy way out, just fixing AI, nerfing skills, or taking away key elements of the game. Aventurine's three pronged assault has made for a much more enjoyable PvE experience.