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1. Storm skills:
The crappiest cost to effects skills fighter have, maybe even worse than rangers Aggravating Attack. I wouldn't say to max it, unless the character is supposed to deal the heaviest damage possible in the shortest time possible with no worry about potions. They aren't needed unless in boss fight where out of damaging other is the key.
2. Wild Dance:
The bit larger defense reduction is not enough to explain. It's enormous cost unless you're fighting a mob for AOE, or simply need to use another AOE skill while all other are on recharge. When someone deals 600+ damages, the 20 or so per attack really doesn't matter all that much after all.
3. Ground shock:
Never should be used unless you fight at least the same number of enemies as the number of attacks deadly strike have, or enemies that really drill through your health fast (dungeon yellows/oranges). Otherwise you drain SP needlessly. And HP is not much of a concern on 1 VS 1 fights, as SP goes usually faster, especially on field.
4. Enhanced Wind spin:
It is extreme cost makes it highly ineffective unless used on a bunch of mobs. That said if there are two-three at once, use it only if you're low on HP. Otherwise you'll drain your SP too much compared to how much your HP can allow you.