As usual we use this example 9 Dragons Gold when explaining this are something like the druid who finds that with a certain flask and a certain set bonus and a certain trinket can spam Hurricane all day long and do 6000 DPS. That's an exaggeration, but you get the point. We mean unless you are spec'd for healing or tanking, then your DPS should be "close" to another class with the same gear and skill. It helps you to understand the point better, our design used to be that the DPS of classes that didn't do anything but DPS was much higher than the DPS of classes that brought great buffs.