ArenaNet's Jon Peters has released the second batch of questions from Guild Wars 2 fans with regard to the healing and death systems. Peters fleshes out the "downed" status of players and answers one fascinating question about whether or not ArenaNet is making too many innovative changes to the game.
Q: You seem set on fundamentally changing a lot of the MMO established models, and in particular the "holy trinity." Aren't you afraid that there are too many innovations for GW2? How can you be sure that it'll be fun for the GW1 players?
Jon: We are very set on changing established models that we think were not working in general or do not work for our game. Guild Wars 2 is its own game with its own rules, and we want to make sure that the experiences from playing it gel together. If we see something that is an established convention, we are just as unafraid to use it as we are to use something new. We have a lot of GW1 players here at the office, and they are our first line of defense to make sure we are doing the right things, but ultimately it comes down to making the right decisions to make Guild Wars 2 the best game it can be.