As mentioned in previous updates, we have been working diligently to address recent instance capacity issues through a number of reconfigurations and optimizations. These modifications have been an ongoing effort, and we're pleased to announce that the process is now complete on all North American realms. Since the optimizations, all realms have shown an improvement in instance performance as well as a noticeable reduction in the amount of wow gold players hitting the instance limit. Please be assured that we will continue to monitor the situation closely and will make further changes as necessary. As always, thank you for your patience and understanding regarding this issue.Most of the banter in trade chat is over the addition of conquest badges to heroic five player dungeons and the old ten and twenty-five player raids Does the inclusion of these badges cheapen current content? Will players still knock out all of the Ulduar content when they can mine badge gear out of much easier and quicker heroic dungeons? There may be more instances of Ignis, Razorscale and The Iron Council surviving the pillaging of their homes post 3.2 but I suspect most guilds will still farm out the T8 pieces and best in slot items from Yogg Saron. I actually suspect there may be a renewal of interest from many guilds struggling in Ulduar to revisit Naxxaramas to farm easy badges and upgrade many players quickly.Another ambitious entry into raid and group content and the next step in Wrath of the Lich King progression, Crusaders' Coliseum offers five, ten and twenty five player content.