We've not the ability to tell you how many Druids we see just bouncing around randomly mangling people. In order to play the wow gold Druid well, you have to understand that Mangle is not a very good move in itself. The only thing that makes it worthwhile is that it allows your Shred to do more damage. It's true while Shred takes more mana, if you pay attention to the feral tree you can spec it down so it only costs 2 more energy to use than mangle. Don't mangle unless you have to renew debuff to power up your shred! If there was a bible for Druid PvP in World of Warcraft, this would be the most important proverb.Getting feral swiftness is a must. It might not seem that useful because it doesn't add to your damage, but a 30% increase to your speed while in cat form is a godsend. How many times have you had an injured opponent, on the brink of death run away from you? How many times did you wish you could just catch that player as they go running the flag into your throne room in WSG? Not anymore. With Feral swiftness, even if the opponent has speed buffs, you're going to be just as fast, if not faster. Still if that isn't enough, you have got dash, which combined with feral swiftness wins games. You don't want to be caught without this amazing talent whether you're running the flag, running after the flag, rushing to an Arathi base before the other teams takes it. Here we'll mainly touch upon Death Knight unholy abilities.