Choose Your Games
Hot Games
Select Your Game
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Aion
Aion Gold
Aion PowerLeveling
Aion Card
Aion Classic
Buy Gold
Albion
Albion Gold
Allods Online
Buy Gold
Anarchy
Anarchy Gold
Anarchy Items
Anarchy CDKey
ArcheAge
ArcheAge Gold
ArcheAge PowerLeveling
ArcheAge Items
ArcheAge CDKey
ArcheAge Unchained
Buy Gold
Buy PowerLeveling
Buy CDKey
ASTA
ASTA Gold
Atlantica
Atlantica Gold
Atlantica PowerLeveling
Atlantica Items
Nexon Cash Code
Aura Kingdom
Buy Gold
Buy Items
Black Desert
Buy Gold
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Global
Buy Gold
Bless Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Unleashed
Buy Gold
Borderlands 3
Buy Gold
C9: Golden Continent
Buy Gold
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Chimeraland
Buy Gold
Dark and Darker
Buy Gold
DC Universe Online
Buy Gold
Dofus Touch
Buy Gold
Dragomon Hunter
Buy Gold
Dragon's Prophet
Buy Gold
Buy Items
Buy CDKey
Dungeon Fighter Online
Buy Gold
Buy PowerLeveling
Eden Eternal
Buy Gold
ELOA
ELOA Gold
ELSword
ELSword Gold
Eve
Eve Gold
Eve Time Card
EverQuest
EverQuest Items
EverQuest Krono
EverQuestII
Buy Gold
Buy Items
EverQuestII Krono
Fallout 76
Fallout 76 Gold
Fallout 76 Items
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
Fiesta
Fiesta Gold
Guild Wars
Guild Wars Gold
Guild Wars Items
Guild Wars 2
Buy Gold
Buy PowerLeveling
Buy CDKey
Habbo
Habbo Gold
Habbo CDKey
Hero Plus
Hero Plus Gold
Knight
Knight Gold
Last Epoch
Last Epoch Gold
LastChaos
LastChaos Gold
Lineage 2M
Lineage 2M Gold
Lineage2
Lineage2 Gold
Lineage2 PowerLeveling
Lineage2 CDKey
Lost Ark
Lost Ark Gold
Lost Continent
Buy Gold
Buy Items
Lotro
Lotro Gold
Lotro PowerLeveling
MapleStory Worlds
Buy Gold
MIR M
MIR M Gold
Mortal online 2
Buy Gold
MU Legend
MU Legend Gold
NeverWinter Online
Buy Gold
New World
New World Gold
New World PowerLeveling
NosTale
NosTale Gold
Palworld
Palworld Gold
Palworld Items
Path of Exile
Buy PowerLeveling
Buy Items
Phantasy Star Online 2
Buy Gold
Pirate101
Pirate101 Gold
Pirate101 Items
Ragnarok
Ragnarok Gold
Ragnarok Items
Rappelz
Rappelz Gold
Rappelz Items
Rappelz
Rappelz Gold
Rappelz Items
Ravendawn
Ravendawn Gold
ROM: Remember Of Majesty
Buy Gold
Royal Quest Online
Buy Items
Shaiya
Shaiya Gold
Shaiya PowerLeveling
Shaiya Items
Aeria Points
SilkRoad
SilkRoad Gold
SilkRoad Items
Silkroad Silk
SilkRoad R
SilkRoad R Gold
SilkRoad R CDKey
Star Citizen
Buy Gold
Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Star_Trek
Star_Trek Gold
Summoners War Chronicles
Buy Gold
Temtem
Temtem Gold
Tibia
Tibia Gold
Toram Online
Buy Gold
Toram Online
Buy Gold
Torchlight Infinite
Buy Gold
Torchlight2
Buy Gold
Trove
Trove Gold
Trove CDKey
Uncharted Waters Online
Buy Gold
Undecember
Undecember Gold
Wakfu
Wakfu Gold
Wizard101
Wizard101 Gold
Wizard101 Items
Wizard101
Wizard101 Gold
Wizard101 Items
Yu-Gi-Oh! Duel Links
Duel Links Accounts

Home » Site News » Sith Juggernaut Equipment G...

Sith Juggernaut Equipment Guide

Tags :     

The term Juggernaut most often refers to a massive, inevitable force that crushes everything in its path. In Star Wars: The Old Republic, it's pretty much the very same thing: a massive, inevitable Force-user that crushes everything in his path. The Sith Juggernaut stands firmly on the front lines of battle, hurling himself bodily into danger and withstanding brutal punishment that would destroy less-hardy combatants. His fighting style also follows the same basic definition - slow but inevitable, a single lightsaber swung with hard, powerful strokes and paired with an offhand shield generator. The Sith Juggernaut is not a DPS monster like the double-lightsaber-wielding Marauder, but he can hit some respectable numbers, and what he lacks in punch he makes up in momentum.
It takes more than just pluck and determination to hold the front lines. The Juggernaut is also highly dependent on first-rate gear - heavy armor and shields that augment his ability to absorb punishment from his enemies. Armor is especially important, and particularly for Juggernauts who use the Immortal skill tree for tanking, because of the relatively-low DPS output of the class. This is a class that is meant to get hit, hard and often, and still be the last man standing.
There are essentially two paths a Juggernaut can take - tanking or melee DPS. Melee tanks, using the Immortal skill tree, need to stack Endurance to build up a massive pool of hit points. DPSers will want to prioritize Strength to give their melee attacks extra punch. It's important to have lots of both stats, regardless of the Juggernaut's spec, but tanks will want more Endurance and DPSers will want more Strength. 
When the character first starts getting orange Custom gear, tank-spec Juggernauts will want to use modifications (armoring, mods and hilts) of the Guardian type, which are high in Endurance, plus some Strength. DPS-spec Juggernauts will want to use Might modifications, which are higher in Strength, plus some Endurance. These items are relatively inexpensive, available from Modification Commendation Vendors on every planet (except Korriban). Armoring and hilts typically cost 7 planetary commendations each, and mods and enhancements cost 2. Constantly upgrading orange custom armor with the top modifications available will keep it viable as long as you like the look of it. 
Juggernauts tend to swing their lightsasbers like bats. Here's one hitting an infield fly-ball.
Staying in top form, gear-wise, does not necessarily mean maxing out a crew skill (Synthweavers make heavy armor for Juggernauts) or lurking on the Galactic Trade Market for bargains. Good-quality gear can be purchased on every planet from two vendors: the Specialty Goods vendors, who sell their items for credits, or the Equipment Commendation vendors, who trade for planetary commendations earned by completing missions and as rare loot drops. Korriban, the Sith starting planet, has only a Specialty Goods vendor, who has only 1 item appropriate for low-level Juggernauts and charges 8 Korriban Commendations for it.
Korriban
Level Range: 1 - 10
This is the starting planet for Sith Warriors and Inquisitors, a dry, hostile place pocked with ancient tombs. There is only the Specialty Goods vendor on this planet, standing by the elevators near the market area just outside the academy entrance, and he charges 8 Korriban Commendations for the one item that's useful for Warriors. It's only Medium armor, so it will likely be replaced fairly quickly once the Juggernaut advanced class is chosen.
Dromund Kaas
Level Range: 10 - 16
The Sith Empire's capital world has a much better selection of specialized gear. The vendors here sell heavy armor accessories - boots, greaves and handgear - of the Avenger and Vindicator variety. They are cosmetically similar, but the Avenger items are geared more towards DPSers (more Strength) and the Vindicator items are more for tanks (more Endurance).
Balmorra
Level Range: 16 - 20
There is no specialization on this war-torn core colony world, but the Indignation pieces available from the vendors are good quality and will likely be a step up from anything you found on Dromund Kaas. The headgear comes from the Specialty Goods vendor and is fairly pricey. The other items come from the Equipment Commendation vendor.  
Nar Shaddaa
Level Range: 20 - 24
Again, there is not much specialization on the Smuggler's Moon in Hutt-controlled space, but the Sovereign Mind items are suitable for either tank or DPS spec and are worth picking up. The Specialty Goods vendor sells shield and power generators - tanks will want the shield, DPSers will prefer the power generator.
Tatooine
Level Range: 24 - 28
The great, sweltering desert planet offers one of the better-looking chest pieces for Juggernauts, reminiscent of Darth Vader's armor in the movies but with more grey. Some might find it ironic that the hottest planet in the galaxy sells armor that's practically guaranteed to cause heat-stroke. Be warned that the cape on this and other cape-included pieces will behave strangely at times, but it looks badass.
Alderaan
Level Range: 28 - 32
While you're busy fomenting insurrection and promoting civil wa, be sure to stop by the markets near the spaceport to shop for accessories. The Specialty Goods vendor sells implants for tank and DPS spec, and the Equipment Commendation vendor sells boots, belts and trousers with a subtle purple hue.
Taris
Level Range: 32 - 36
The toxic wasteland of Taris brings back the specialization in terms of gear. There are 2 varieties of heavy armor here: Force Battler, which works best for tank spec, and Force Champion, which is better for DPS.  Hit up the vendors for decent belts, pants and gloves.
Quesh
Level Range: 36 - 37
Quesh is the planet where Darth Baras's plans are laid bare, but other than that there's not much reason to stay here for very long. It's another toxic swamp, but much smaller than Taris. The vendors sell ear pieces - the exact same ones available on Hoth - and armguards. Quesh is the start of the Paragon-Vindicator paradigm - Paragon stuff is generally suited for tanks, Vindicator stuff for damage-dealers. 
Hoth
Level Range: 37 - 41
The galaxy's icebox has some very decent gear, following the same Paragon-Vindicator paradigm as Quesh but with a better selection of items. The earpieces here are the exact same as the ones on Quesh, and they are all the Specialty Goods vendor sells. 
Belsavis
Level Range: 41 - 44
Hoth may be the galaxy's icebox, but Belsavis is the galaxy's cooler for a couple of different reasons. It's slightly warmer than Hoth, with its isolated pockets of temperate regions surrounding volcanic vents, and it's also a prison planet. The Paragon-Vindicator specialization continues unabated here, and the Specialty Goods vendor offers an assortment of offhand devices (shields, generators, foci).
Voss
Level Range: 44 - 47
Back in Hutt space, Voss is the home of the bug-eyed, peaceful Voss species and their rivals, the lizard-like warrior Gormaks. As your hunt for Baras embroils you in the conflict between the two species, you earn commendations which can be spent on great late-game accessories and off-hand items.
Corellia
Level Range: 47 - 50
The vendors at Coronet spaceport offer a number of upper-body items that will take you well into endgame. The Paragon-Vindicator theme holds true here, and there are some excellent armguards, gloves and chest armor here, as well as off-hand items.
Ilum
Level Range: 50
Ilum is, for lack of a better term, the endgame planet. This is where you go after you complete your class story and become a Darth, and where you start doing daily missions to accrue a large amount of Daily Commendations (instead of planetary commendations, of which Ilum has none). Instead of an Equipment Commendation and Specialty Goods vendor, there are two Mission Support vendors here. The one guy sells artifact-quality implants and the other guy sells armguards.
Crushing one's enemies is a Sith's birthright, and no one does it quite as crushingly as the Juggernaut. And while some might say that "the best defense is a good offense," the Juggernaut knows to back that up with top-quality armor and sturdy shields. After all, if a person is going to go around being offensive - force-choking fools who give him sass, for example - he'd better be able to defend himself.
The term Juggernaut most often refers to a massive, inevitable force that crushes everything in its path. In Star Wars: The Old Republic, it's pretty much the very same thing: a massive, inevitable Force-user that crushes everything in his path. The Sith Juggernaut stands firmly on the front lines of battle, hurling himself bodily into danger and withstanding brutal punishment that would destroy less-hardy combatants. His fighting style also follows the same basic definition - slow but inevitable, a single lightsaber swung with hard, powerful strokes and paired with an offhand shield generator. The Sith Juggernaut is not a DPS monster like the double-lightsaber-wielding Marauder, but he can hit some respectable numbers, and what he lacks in punch he makes up in momentum.
It takes more than just pluck and determination to hold the front lines. The Juggernaut is also highly dependent on first-rate gear - heavy armor and shields that augment his ability to absorb punishment from his enemies. Armor is especially important, and particularly for Juggernauts who use the Immortal skill tree for tanking, because of the relatively-low DPS output of the class. This is a class that is meant to get hit, hard and often, and still be the last man standing.
There are essentially two paths a Juggernaut can take - tanking or melee DPS. Melee tanks, using the Immortal skill tree, need to stack Endurance to build up a massive pool of hit points. DPSers will want to prioritize Strength to give their melee attacks extra punch. It's important to have lots of both stats, regardless of the Juggernaut's spec, but tanks will want more Endurance and DPSers will want more Strength. 
When the character first starts getting orange Custom gear, tank-spec Juggernauts will want to use modifications (armoring, mods and hilts) of the Guardian type, which are high in Endurance, plus some Strength. DPS-spec Juggernauts will want to use Might modifications, which are higher in Strength, plus some Endurance. These items are relatively inexpensive, available from Modification Commendation Vendors on every planet (except Korriban). Armoring and hilts typically cost 7 planetary commendations each, and mods and enhancements cost 2. Constantly upgrading orange custom armor with the top modifications available will keep it viable as long as you like the look of it. 
Juggernauts tend to swing their lightsasbers like bats. Here's one hitting an infield fly-ball.
Staying in top form, gear-wise, does not necessarily mean maxing out a crew skill (Synthweavers make heavy armor for Juggernauts) or lurking on the Galactic Trade Market for bargains. Good-quality gear can be purchased on every planet from two vendors: the Specialty Goods vendors, who sell their items for credits, or the Equipment Commendation vendors, who trade for planetary commendations earned by completing missions and as rare loot drops. Korriban, the Sith starting planet, has only a Specialty Goods vendor, who has only 1 item appropriate for low-level Juggernauts and charges 8 Korriban Commendations for it.
Korriban
Level Range: 1 - 10
This is the starting planet for Sith Warriors and Inquisitors, a dry, hostile place pocked with ancient tombs. There is only the Specialty Goods vendor on this planet, standing by the elevators near the market area just outside the academy entrance, and he charges 8 Korriban Commendations for the one item that's useful for Warriors. It's only Medium armor, so it will likely be replaced fairly quickly once the Juggernaut advanced class is chosen.
Dromund Kaas
Level Range: 10 - 16
The Sith Empire's capital world has a much better selection of specialized gear. The vendors here sell heavy armor accessories - boots, greaves and handgear - of the Avenger and Vindicator variety. They are cosmetically similar, but the Avenger items are geared more towards DPSers (more Strength) and the Vindicator items are more for tanks (more Endurance).
Balmorra
Level Range: 16 - 20
There is no specialization on this war-torn core colony world, but the Indignation pieces available from the vendors are good quality and will likely be a step up from anything you found on Dromund Kaas. The headgear comes from the Specialty Goods vendor and is fairly pricey. The other items come from the Equipment Commendation vendor.  
Nar Shaddaa
Level Range: 20 - 24
Again, there is not much specialization on the Smuggler's Moon in Hutt-controlled space, but the Sovereign Mind items are suitable for either tank or DPS spec and are worth picking up. The Specialty Goods vendor sells shield and power generators - tanks will want the shield, DPSers will prefer the power generator.
Tatooine
Level Range: 24 - 28
The great, sweltering desert planet offers one of the better-looking chest pieces for Juggernauts, reminiscent of Darth Vader's armor in the movies but with more grey. Some might find it ironic that the hottest planet in the galaxy sells armor that's practically guaranteed to cause heat-stroke. Be warned that the cape on this and other cape-included pieces will behave strangely at times, but it looks badass.
Alderaan
Level Range: 28 - 32
While you're busy fomenting insurrection and promoting civil wa, be sure to stop by the markets near the spaceport to shop for accessories. The Specialty Goods vendor sells implants for tank and DPS spec, and the Equipment Commendation vendor sells boots, belts and trousers with a subtle purple hue.
Taris
Level Range: 32 - 36
The toxic wasteland of Taris brings back the specialization in terms of gear. There are 2 varieties of heavy armor here: Force Battler, which works best for tank spec, and Force Champion, which is better for DPS.  Hit up the vendors for decent belts, pants and gloves.
Quesh
Level Range: 36 - 37
Quesh is the planet where Darth Baras's plans are laid bare, but other than that there's not much reason to stay here for very long. It's another toxic swamp, but much smaller than Taris. The vendors sell ear pieces - the exact same ones available on Hoth - and armguards. Quesh is the start of the Paragon-Vindicator paradigm - Paragon stuff is generally suited for tanks, Vindicator stuff for damage-dealers. 
Hoth
Level Range: 37 - 41
The galaxy's icebox has some very decent gear, following the same Paragon-Vindicator paradigm as Quesh but with a better selection of items. The earpieces here are the exact same as the ones on Quesh, and they are all the Specialty Goods vendor sells. 
Belsavis
Level Range: 41 - 44
Hoth may be the galaxy's icebox, but Belsavis is the galaxy's cooler for a couple of different reasons. It's slightly warmer than Hoth, with its isolated pockets of temperate regions surrounding volcanic vents, and it's also a prison planet. The Paragon-Vindicator specialization continues unabated here, and the Specialty Goods vendor offers an assortment of offhand devices (shields, generators, foci).
Voss
Level Range: 44 - 47
Back in Hutt space, Voss is the home of the bug-eyed, peaceful Voss species and their rivals, the lizard-like warrior Gormaks. As your hunt for Baras embroils you in the conflict between the two species, you earn commendations which can be spent on great late-game accessories and off-hand items.
Corellia
Level Range: 47 - 50
The vendors at Coronet spaceport offer a number of upper-body items that will take you well into endgame. The Paragon-Vindicator theme holds true here, and there are some excellent armguards, gloves and chest armor here, as well as off-hand items.
Ilum
Level Range: 50
Ilum is, for lack of a better term, the endgame planet. This is where you go after you complete your class story and become a Darth, and where you start doing daily missions to accrue a large amount of Daily Commendations (instead of planetary commendations, of which Ilum has none). Instead of an Equipment Commendation and Specialty Goods vendor, there are two Mission Support vendors here. The one guy sells artifact-quality implants and the other guy sells armguards.
Crushing one's enemies is a Sith's birthright, and no one does it quite as crushingly as the Juggernaut. And while some might say that "the best defense is a good offense," the Juggernaut knows to back that up with top-quality armor and sturdy shields. After all, if a person is going to go around being offensive - force-choking fools who give him sass, for example - he'd better be able to defend himself.

Member Login

     

Forgot Password?

Contact

Skype: gameestEmail: [email protected]Discord: Gaimugold#1567

Complaint and Suggest