Choose Your Games
Hot Games
Select Your Game
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Aion
Aion Gold
Aion PowerLeveling
Aion Card
Aion Classic
Buy Gold
Albion
Albion Gold
Allods Online
Buy Gold
Anarchy
Anarchy Gold
Anarchy Items
Anarchy CDKey
ArcheAge
ArcheAge Gold
ArcheAge PowerLeveling
ArcheAge Items
ArcheAge CDKey
ArcheAge Unchained
Buy Gold
Buy PowerLeveling
Buy CDKey
ASTA
ASTA Gold
Atlantica
Atlantica Gold
Atlantica PowerLeveling
Atlantica Items
Nexon Cash Code
Aura Kingdom
Buy Gold
Buy Items
Black Desert
Buy Gold
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Global
Buy Gold
Bless Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Unleashed
Buy Gold
Borderlands 3
Buy Gold
C9: Golden Continent
Buy Gold
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Chimeraland
Buy Gold
Dark and Darker
Buy Gold
DC Universe Online
Buy Gold
Dofus Touch
Buy Gold
Dragomon Hunter
Buy Gold
Dragon's Prophet
Buy Gold
Buy Items
Buy CDKey
Dungeon Fighter Online
Buy Gold
Buy PowerLeveling
Eden Eternal
Buy Gold
ELOA
ELOA Gold
ELSword
ELSword Gold
Eve
Eve Gold
Eve Time Card
EverQuest
EverQuest Items
EverQuest Krono
EverQuestII
Buy Gold
Buy Items
EverQuestII Krono
Fallout 76
Fallout 76 Gold
Fallout 76 Items
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
Fiesta
Fiesta Gold
Guild Wars
Guild Wars Gold
Guild Wars Items
Guild Wars 2
Buy Gold
Buy PowerLeveling
Buy CDKey
Habbo
Habbo Gold
Habbo CDKey
Hero Plus
Hero Plus Gold
Knight
Knight Gold
Last Epoch
Last Epoch Gold
LastChaos
LastChaos Gold
Lineage 2M
Lineage 2M Gold
Lineage2
Lineage2 Gold
Lineage2 PowerLeveling
Lineage2 CDKey
Lost Ark
Lost Ark Gold
Lost Continent
Buy Gold
Buy Items
Lotro
Lotro Gold
Lotro PowerLeveling
MapleStory Worlds
Buy Gold
MIR M
MIR M Gold
Mortal online 2
Buy Gold
MU Legend
MU Legend Gold
NeverWinter Online
Buy Gold
New World
New World Gold
New World PowerLeveling
NosTale
NosTale Gold
Palworld
Palworld Gold
Palworld Items
Path of Exile
Buy PowerLeveling
Buy Items
Phantasy Star Online 2
Buy Gold
Pirate101
Pirate101 Gold
Pirate101 Items
Ragnarok
Ragnarok Gold
Ragnarok Items
Rappelz
Rappelz Gold
Rappelz Items
Rappelz
Rappelz Gold
Rappelz Items
Ravendawn
Ravendawn Gold
ROM: Remember Of Majesty
Buy Gold
Royal Quest Online
Buy Items
Shaiya
Shaiya Gold
Shaiya PowerLeveling
Shaiya Items
Aeria Points
SilkRoad
SilkRoad Gold
SilkRoad Items
Silkroad Silk
SilkRoad R
SilkRoad R Gold
SilkRoad R CDKey
Star Citizen
Buy Gold
Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Star_Trek
Star_Trek Gold
Summoners War Chronicles
Buy Gold
Temtem
Temtem Gold
Tibia
Tibia Gold
Toram Online
Buy Gold
Toram Online
Buy Gold
Torchlight Infinite
Buy Gold
Torchlight2
Buy Gold
Trove
Trove Gold
Trove CDKey
Uncharted Waters Online
Buy Gold
Undecember
Undecember Gold
Wakfu
Wakfu Gold
Wizard101
Wizard101 Gold
Wizard101 Items
Wizard101
Wizard101 Gold
Wizard101 Items
Yu-Gi-Oh! Duel Links
Duel Links Accounts

Home » Site News » TERA Journal: Levels 10-20

TERA Journal: Levels 10-20

Tags :     

Last week, I wrote a bit about my experiences in TERA from the opening sequence through reaching level 10. It was my goal to give curious MMO fans an idea of what to expect from TERA's early player experience, and hopefully the folks that read it got some sort of useful information out of it.

Since writing that article, I've pushed my Lancer even further into TERA's early content and have reached level 20. Now that my experience with the game is a bit deeper, I felt it would be nice to check in again with you readers to let you know how (or if) my first impressions have changed.

So here's my TERA journal for levels 10-20.

An Expanding World

My first ten levels in TERA were spent in in a tiny area known as the Island of Dawn. It was a bright, cheerful place packed with neutral monsters, new characters and engaging quests. The zone provided the perfect opportunity to get used to TERA's combat system, and to develop a basic understanding of my class. It was also a little boring, as most starting zones tend to be.

The quest chain on the Island of Dawn took me through all of the TERA basics, like talking to vendors, using campfires and improving my skills as a young Lancer. All of the quest chains in this area dovetail nicely into hopping on a Pegasus and heading to the capital city of Velika. Once in the capital, I learned a bit about crafting and caught my first real glimpse at TERA's incredible city design (as well as at a few players well above my level). I was also treated to some cut-scenes that move the story forward and help establish my character as just one individual in a war-stricken world.

The longer I played, the more comfortable I felt with TERA's UI and control scheme--I even managed to sell some things through a Trade Broker, TERA's version of an auction house. But I didn't stay long in Velika, as my quest chains quickly carried me into the game's first real questing zone, Arcadia. I flew to Lumbertown and discovered a collection of NPCs, all in need of various favors. And here TERA began to show its true colors.

The Grind Rolls On

I have been told by higher-level players (and readers of my last post) that TERA doesn't really get interesting until level 20. I haven't done much since hitting 20 last night, but I can say with confidence that the levels preceding 20 aren't particularly engaging. The post-starting zone experience rolled out pretty much like this: Run to quest hub, pick up quests. Kill a bunch of stuff, return to quest hub. Pick up more quests. Repeat until next quest hub appears. TERA does a good job of guiding you from point to point, but it still feels a bit repetitive.

Of course, this is basic MMO fare. Killing monsters and gathering resources is the backbone of nearly every MMORPG's quest system. TERA sticks closely to the formula, linking the quests together to make them more interesting and pushing you towards increasingly difficult challenges. There are also a couple of one-off escort quests in Arcadia, both of which move at an excruciatingly slow pace. This is the real quandary with questing in TERA--quests flows very naturally and fluidly but have no sense of urgency or consequence.

TERA's combat, of course, makes up for the genericness of its questing system. And as my Lancer learned new abilities and my skill at playing her effectively improved, I felt great satisfaction even with the most simple of tasks. Killing a few mobs may not sound inspiring, but TERA somehow makes it into a blast, especially as the difficulty curve increases and monsters become less forgiving with their attacks.

PVP Conflict

I like a little world PVP in my MMOs, so I rolled on a PVP server in TERA. After all, what's an MMO without a hint of danger? It wasn't long after entering Arcadia that I received my first real taste of TERA PVP. Which, of course, was a player a dozen or so levels above me instantly sending me to my grave. Bummer.

I'm not one to complain about getting ganked—it's the chance you take on a PVP server. However, TERA's super-tight hub system and quest chokepoints (for instance, everyone waiting for a specific mob to spawn) provides campers and gankers with a veritable feast of defenseless noobs. I suspect this will get better as the game ages; lowbie areas will be less packed after the initial rush, and high-level players will have more to do besides waiting for everyone else to catch up.

Besides, ganking wasn't an epidemic. I suffered a mere three PVP deaths in ten levels of questing, which I wouldn't consider to be too rough at all. Sometimes when you play a PVP game, you just end up getting rolled. It's a fact of life.

Despite the occasional ganker, PVP does seem fun—I even managed to score myself a kill against a flagged player who jumped someone nearby. I'm excited to see how the system develops and will report back when I have more experience.

10-20 Impressions

Most of my issues with levels 1-10 have been resolved thanks to learning the ropes a little better. Levels 10-20 were a touch grindy, but the action-based combat and a variety of locations and monsters helped keep them fun. And I absolutely love the gathering system, which allows all players to gather whatever they want without having to learn specific professions.  So far, TERA seems like a very pretty, very engaging MMO with a lot to offer people who are willing to push through the early grind.

Sadly, I haven't yet been able to tank an instance and I've only encountered one of TERA's "BAMS," or "Bad-Ass Monsters," but I'm finding quite a bit to enjoy as I pull my character away from the struggles of a poor lowbie and into the duties of a powerful Lancer. I can't wait to run my first dungeon with a group, and I'm equally excited about seeing where my character gets to go next.

My TERA adventure will continue, and I'll be sure to keep you folks updated as it does.

Member Login

     

Forgot Password?

Contact

Skype: gameestEmail: [email protected]Discord: Gaimugold#1567

Complaint and Suggest