Hand of Reckoning is currently only useful as a taunt, it generates initial aggro but if you don't do some actual damage on the target before the taunt wears off you'll lose it and it'll go right back to smacking the healers.The Death Knight rune system is considered to be as the reserved power that fuels the soul of the death knights. Death Knights cannot make use or they don't either need any energy, types of rage or mana to instill their fights and battle.For the d Death Knights to make use of their outstanding cleverness and expertise they need to spend runes. For clarity, runes are given as exchange for the expenditure of their chosen ability.There are three rune types that differ from each other in several points. Every single rune matched up to the schools of abilities as well as talents innate to the Death Knights.The Death Knights are entitled with their six runes in total although with three types only. Each class type consists is consists of two runes. These are essential knowledge in order to fuel up the Death Knights in their fights.Since many of these Death Knights have varying abilities, they need to save more runes for them to use it up. As taught in the Death Knight rune system guides, it should be remembered that there would be a 10 second cool down moment before another rune is recharge. On the other hand, some runes could be refreshed with the use of some abilities.WoW Gold is the most important resource in World of Warcraft.