With 61 points to spend, you'd think you'd have some choice, but not so. Nine of those points are found in Furor, Natural Shape-shifter, and Omen of Clarity, which have almost no relevance to healing. So you could take 59 points in Resto, have all the healing-related talents, and have two points left over to spend wherever. Natural Shape-shifter was the usual best bet, in case you had to shift out of tree form to cast a Healing Touch.Sometimes we would take 11 points in Balance to get Insect Swarm, to help mitigate incoming tank damage. But the other 10 points in Balance had zero relevance to healing, so really a 61-point resto build was the only worthy option.That's going to change in Wrath of the Lich King. Above all, it is the basic math. You have 71 points to spend, with 78 points in the tree. Similar to BC, except there are a few more options now. The new talent Master Shape-shifter has benefits for healing: with two points, it adds 4% to your healing power in Tree form. Not shabby, but you'll have to invest 3 points into Natural Shape-shifter as a prerequisite. Wow gold players think that most pure PvE builds will skip this, but it's at least viable; 4% additional healing isn't too horrible for 5 talent points.Genesis adds up to 5% to your periodic abilities - in other words, your HoTs. A 9% reduction in the mana cost of several spells, including Healing Touch, Rejuvenation, and Re-growth.