Although we've never stated a release date (and still haven't) our timeline to beta (which we still haven't talked about) has been a bit Guild wars platinum slower than we'd originally hoped. This is primarily due to a few factors. First the game is really big, not only just in terms of total world size but also in terms of how dense the world is with content. We could have made the decision to cut all of this content and save ourselves some time but our goal is to create the best MMO ever and we didn't feel like that goal would be served by cutting content. All of this content also meant that we needed to develop some really robust tools to be able to implement and polish things to a high degree.