We're also doing a lot of new and risky things with the design of Guild wars platinum. After we created Prophecies it was a lot easier for us to generate entire campaigns worth of content because we were largely working with systems that we had worked with before. Now with Guild wars there are a lot of things for us to learn and a lot of new things to discover as we develop the game. In any case, we understand how important Guild wars are to our players and we won't be releasing it until we know it's the highly polished, amazing experience they deserve.