I will just leave it at this when you put a healer on your team; you need to feel that the DPS you lose from not having another habbo taler class is more than offset by the survivability brought by the healing. I'm cool with all damage teams existing, so long as there aren't too many of them and they take big risks from neglecting healing. Heirloom items and LVL 1-79 balance We do take them into consideration. For example, we do put some thought into the structure of the talent trees based on when classes get new abilities. Part of the whole design of heirloom items was to give players who have reached max level a reason to go try another (for some of us, yet another) class.